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CSS Server console commands
12-31-2009, 13:36
Post: #1
CSS Server console commands
sv_password   Set server password. Leave blank to disable.

mp_friendlyfire <0/1>   Turn on/off friendlyfire. Default: off

mp_footsteps <0/1>   Turn on/off footsteps. Default: on

mp_autoteambalance <0/1>   Force clients to auto-join the opposite team if they are not balanced. Default: on

mp_autokick <0/1>   Kick idle/team-killing players. Default: off

mp_flashlight <0/1>   Turn on/off the ability for clients to use flashlight. Default: off

mp_tkpunish <0/1>   Punish TK'ers on next round? Default: on

mp_forcecamera <0/1>   Force dead players to first person mode, effectively disabling freelook. Default: off

sv_alltalk <0/1>   Players can hear all other players, no team restrictions. Default: off

sv_pausable <0/1>   Can the server be paused Default: 0

sv_consistency <0/1>   Force cleints to pass consistency check for critical files before joining server? Default: 0

sv_cheats <0/1>   Allow cheats on server. Default: 0

sv_gravity <0/1>    World Gravity Default: 800

sv_maxvelocity   Maximum speed any ballistically moving object is allowed to attain per axis. Default: 3500

sv_unlag <0/1>   Enables player lag compensation. Default: 1

sv_voicecodec Specifies which voice codec DLL to use in a game. Set tothe name of the DLL without the extension.. Default: vaudio_miles

sv_hltv <0/1>   Enables HLTV on the server. Default: 0

sv_allowupload <0/1>   Allow clients to upload their custom decals to the server. Default: 1

sv_allowdownload <0/1>  Allow clients to downnload files. Default: 1

sv_maxspeed   Maximum speed a player can move. Default: 320

mp_limitteams <0-20>   Max # of players 1 team can have over another. Default: 2

mp_hostagepenalty <##>   How many hostages a Terrorist can kill before being kicked, 0 to disable. Default: 5

sv_voiceenable <0/1>   Allow clients to use mic. Default: 1

mp_allowspectators <0/1>   Allow spectators on the server. Default: 1

mp_chattime <0-120> amount of time in seconds players canchat after the game is over. Lower value = faster map load change.Default: 10

sv_timeout <##>   After this many seconds without a message from a client, the client is dropped. Default: 65

addip <min> <ipaddress> // adds an ip address to thefilterban list - * use 0 minutes to make the addition permanent [more]

banid <minutes> <uniqueid> // bans a player from aserver using their uniqueid - get this unique id from the "users"command - 0 minutes is a permanent ban -

banid <minutes> <uniqueid> kick // bans AND kicks aplayer from a server using their uniqueid - get this unique id from the"users" command - 0 minutes is a permanent ban -

changelevel <mapname> // changes the map and maintains client connections

changelevel2 <mapname> // continues the current game on a new map

decalfrequency <seconds> // sets how frequently players can display their logo - * default is 30

dropclient // disconnects a client from a server

exec <filename> // executes a script of .cfg file

exit // closes a game or dedicated server program to windows without confirmation

filterban 0 // toggles ip banning - * 1 is 'on', 0 is 'off' [more]

heartbeat // sends a heartbeat signal to the master server to"remind" the master server that your server is still online andavailable

host_framerate 0 // sets the speed that the host/server interacts with the game

host_killtime 0 // sets a time delay before killing the server

hostport 27015 // sets connection port for the server

info <userid> // lists info on a player

ip_hostport 0 // sets the server port for a TCP/IP game

ipx_serverport 0 // sets the server port for an IPX game

kick <player> // kicks a player from a server using their name [more]

kick # <keys#> // kicks a player from a server using their id keys # - get this # from using the "keys" command [more]

kick # <userid> // kicks a player from a server using theiruserid - get the userid from using the "users" command - **Version4.0.1.3+ only [more]

killserver // shuts down the server

listid // lists the uniqueid's in the banlist

listip // lists the ip addresses in the filterban list

logaddress <ip> <port> // sets the address for logfile when logging to a remote machine

map <mapname> // changes the map running on server  and disconnects currently connected players [more]

mapcyclefile 0 // specifies the name of the list of maps to cycle through on a server - * default is 'mapcycle.txt'

maps <substring> // lists maps containing <substring>

Rcon Cvars

rcon_password   Set rcon passsword. Leave blank to disable rcon

sv_rcon_banpenalty <mins>   Number of minutes to ban users who fail rcon authentication. Default: 0

sv_rcon_maxfailures <0-20>   Max number of times a user can fail rcon authentication before being banned. Default: 10

sv_rcon_minfailures <0-20> Number of times a user can failrcon authentication in sv_rcon_minfailuretime before being banned.Default: 5

sv_rcon_minfailuretime <1-seconds>   Number of seconds to track failed rcon authentications. Default: 30


 

Round Cvars

mp_freezetime <0-60>   Time in seconds to keep players frozen when the round starts. Default: 6

mp_roundtime <1-9>   How much time in minutes does a round last. Default: 5

mp_startmoney <800-16000>   Amount of money each player gets when they reset (16000 max) Default: 800

mp_c4timer <10-90>   The amount of time in seconds before bomb explodes after planted. Default: 45

mp_fraglimit <##>   Amount of frags a player can exceed before changing maps. Default: 0

mp_maxrounds <##>   Amount of round to play before server changes maps. Default: 0

mp_winlimit <0-20>   Max number of rounds one team can win before server changes maps. Default: 0

mp_playerid <0/1/2> Controls what information player see inthe status bar: 0 all names; 1 team names; 2 no names. Default: 0

mp_spawnprotectiontime   Time in seconds to Kick players who team-kill after round restart. Default: 5

 

Bandwidth Rates

sv_minrate <0-25000>   Min bandwidth rate allowed on server. Default: 0 (unlimited)

sv_maxrate <0-25000>   Max bandwidth rate allowed on server. Default: 0 (unlimited)

decalfrequency  Amount of time in seconds a player can spray their decal. Default: 10

sv_maxupdaterate   Maximum updates per second that the server will allow. Default: 60

sv_minupdaterate   Minimum updates per second that the server will allow. Default: 10

 

Server logging

log <on/off>   Enable server logging? Default: off

sv_logbans <0/1>   Log server bans in the server logs. Default: 0

sv_logecho <0/1>   Echo log information to the console. Default: 1

sv_logfile <0/1>   Log server information in the log file. Default: 1

sv_log_onefile <0/1>   Log server information to only one file. Default: 0

sv_logsdir   Folder in the game directory where server logs will be stored.

 

Bots

bot_add   'bot_add' is a value itself. Adding this to your server configuration will enable bots

bot_quota <1-32> Amount of bots to add. Adding many bots willuse more cpu. Start with a few bots, then add more if needed.

bot_quota_mode <normal/fill> If 'Fill', the server willadjust bots to keep # players in the game, where # is bot_quota (fromabove) Default: Normal

bot_difficulty <0/1/2/3>   Skill of bots. Values are: 0=easy, 1=normal, 2=hard, 3=expert. Default: 0

bot_chatter   Control how bots talk. Values: 'off', 'radio', 'minimal', or 'normal'. Default: Normal

bot_auto_follow <0/1>   Allow bots to automatically follow a human player. Default: 1

bot_auto_vacate <0/1>   Kick bots to automatically make room for human players. Default: 1

bot_join_after_player <0/1> Bots must wait for a people tojoin before joining? If No, bots will play without people. Default: 1

bot_defer_to_human <0/1>   Can bots complete objectives if there are humans on a team? Default: 0

bot_prefix Prefix for bot names. A prefix is a tag that bots willhave in front of their name. you can enter your clan tag or leaveblank.

bot_allow_rogues <0/1> bots may occasionally go 'rogue'.Rogue bots do not obey radio commands, nor pursue scenario goals..Default: 0

bot_walk <0/1>   The speed at which bots can move. 0=walk+run, 1=walk Default: 0

bot_join_team <any/T/CT>   What teams are bots allowed to join? Default: any

bot_eco_limit <0-16000>   Bots will not buy if their money falls below this amount. Default: 2000



  Bot Weapon Restriction

bot_all_weapons   Allow bots to use all weapons. 'bot_all_weapons' is the value.

bot_knives_only   Allow bots to use only knives. 'bot_knives_only' is the value.

bot_pistols_only   Allow bots to use only pistols. 'bot_pistols_only' is the value.

bot_snipers_only   Allow bots to use only sniper rifles.
'bot_snipers_only' is the value.

bot_allow_grenades <0/1>   Allow bots to use grenades. Default: 1

bot_allow_pistols <0/1>   Allow bots to use pistols. Default: 1

bot_allow_sub_machine_guns <0/1>   Allow bots to use sub machine guns. Default: 1

bot_allow_shotguns <0/1>   Allow bots to use shotguns. Default: 1

bot_allow_rifles <0/1>   Allow bots to use rifles. Default: 1

bot_allow_snipers <0/1>   Allow bots to use sniper rifles. Default: 1

bot_allow_machine_guns <0/1>   Allow bots to use machine guns. Default: 1

 

Operation

sv_lan <0/1>   0=Public/LAN, 1=LAN Default: 0

sv_region   Geographic location of the server.
-1 World
0 US East coast
1 US West coast
2 South America
3 Europe
4 Asia
5 Australia
6 Middle East
7 Africa

sv_contact   Contact email for server sysop
Quote
09-07-2010, 23:02
Post: #2
Re: CSS Server console commands
thanks =] good for newbyes
Quote
05-25-2011, 22:01
Post: #3
Re: CSS Server console commands
anyone know how to change your name while in game since the huge update
Quote
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