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[Share] AIO Auto Enchant - L2NET script (safe from auto kick)(Gracia Final)
07-04-2009, 17:18 (This post was last modified: 08-29-2011 16:28 by Thanis.)
Post: #1
AIO Auto Enchant - L2NET script (safe from auto kick)(Gracia Final)
Here is a fully working Auto Enchant script for Gracia Final, that has 7 methods of enchanting and is safe for auto kick.


Changed the "little_delay" with a random one, and added to enchant steps too, for more variety. This added some delay to the whole process.
Changed the SET_EVENT-s positions, for more safety. But still if you close the ingame enchant window and do something else you will mess up the whole thing.

Code:
INCLUDE StdLib\inventory.l2c
// ================================================================================​===================================

// START OF EDITING PART (YOU SHOULD CHANGE THE SETTINGS FROM BELOW TO YOUR NEEDS)
// ================================================================================​===================================
DEFINE_GLOBAL STRING item_name "Vesper Buster"        // Here you need to change with what item you want to enchant
DEFINE_GLOBAL STRING normal_enchant_name "Scroll: Enchant Weapon (S)"        // The exact name of your normal enchant scroll
DEFINE_GLOBAL STRING blessed_enchant_name "Blessed Scroll: Enchant Weapon (S)"        // The exact name of you blessed enchant scroll(only for blessed enchants)

DEFINE_GLOBAL INT type_of_enchanting 6    // The method of enchanting you want set from 1-7 (see below):
         // 1 - Normal enchant each One by One;
         // 2 - Normal enchant each One to Top;
         // 3 - Blessed enchant only one item;
         // 4 - Blessed enchant each One to Top;
         // 5 - Blessed enchant each One by One an keep the highest;
         // 6 - Normal enchant each One by One and stop to Top;
         // 7 - Blessed enchant each One by One and stop to Top;
                                             
DEFINE_GLOBAL INT keep_items_num 5        // How meny items you want to keep when enchanting One by One (for One by One enchanting + blessed)

DEFINE_GLOBAL INT enchant_to_top 16        // The top level witch enchantig should stop at (for One to Top enchanting + blessed)

DEFINE_GLOBAL INT enchant_safe 3        // Safe enchant level on witch normal anchant stop and continues with blessed (for Blessed enchanting)

DEFINE_GLOBAL INT min_little_delay 205        // min_little_delay should be always lower than max_little_delay - these two are for random delay between the values.
DEFINE_GLOBAL INT max_little_delay 327        // max_little_delay should be always higher than main_little_delay - this two will add some delay so carefull what you set.
// ================================================================================​===================================
// END OF EDITING PART (DON'T CHANGE NOTHING FROM BELOW)
// ================================================================================​===================================
// 
// AIO Auto Enchant v1.2 - have 7 methods of enchanting and is safe for auto kick
//                                                                   (don't cancel the enchant window when ingame)
// Fully working with L2NET v370 and on L2J Gracia Final (ct2.3) servers.
//
// special thanks to: slothmo, mpj123, rocket666, easy2k4, trixy and everybody working for l2net project
// made by iosc
// ================================================================================​===================================
// ================================================================================​===================================

DEFINE_GLOBAL INT min_delay 2118
DEFINE_GLOBAL INT max_delay 2533
DEFINE_GLOBAL INT rand_delay 0
DEFINE_GLOBAL INT some_loop 0
DEFINE_GLOBAL INT item_uid 0
DEFINE_GLOBAL INT enchant_result 9999
DEFINE_GLOBAL INT n_scroll_id 0
DEFINE_GLOBAL INT b_scroll_id 0
DEFINE_GLOBAL INT n_scrolls_count 0
DEFINE_GLOBAL INT b_scrolls_count 0
DEFINE_GLOBAL Inventory n_enchant_scroll 0
DEFINE_GLOBAL Inventory b_enchant_scroll 0
DEFINE_GLOBAL ARRAYLIST full_inventory 0

ITEM_GET_ID n_scroll_id "<&normal_enchant_name&>"
ITEM_GET_ID b_scroll_id "<&blessed_enchant_name&>"

GET_INVENTORY full_inventory
PRINT_TEXT "10 seconds ========================"
PRINT_TEXT "== AIO Auto Enchant Script v1.1"
PRINT_TEXT "================================"
SLEEP 1000
//SLEEP "<&little_delay&>"
ITEM_COUNT n_scrolls_count "<&n_scroll_id&>"
ITEM_COUNT b_scrolls_count "<&b_scroll_id&>"

FOREACH x Inventory full_inventory
    IF full_inventory.x.name == normal_enchant_name
        n_enchant_scroll = full_inventory.x
    ENDIF
    IF full_inventory.x.name == blessed_enchant_name
        b_enchant_scroll = full_inventory.x
    ENDIF
NEXTEACH

IF n_scrolls_count == ONE
    PRINT_TEXT "You don't have <&normal_enchant_name&>"
    JUMP_TO_LABEL THE_END
ENDIF

SWITCH type_of_enchanting
    CASE #i3
    CASE #i4
    CASE #i5
    CASE #i7
        IF b_scrolls_count == ONE
            PRINT_TEXT "You don't have <&blessed_enchant_name&>"
            JUMP_TO_LABEL THE_END
        ENDIF
        BREAK 1
    DEFAULT
        BREAK 1
ENDSWITCH

SWITCH type_of_enchanting
    CASE #i1
        PRINT_TEXT "== "
        PRINT_TEXT "== You chosed the One by One method"
        PRINT_TEXT "== Enchanting: <&item_name&>"
        PRINT_TEXT "== Keeping: <&keep_items_num&>"
        PRINT_TEXT "== "
        PRINT_TEXT "9 seconds ========================="
        SLEEP 9000
        CALL EnchantEachOnebyOne
        BREAK 1
    CASE #i2
        PRINT_TEXT "== "
        PRINT_TEXT "== You chosed the One to Top method"
        PRINT_TEXT "== Enchanting: <&item_name&>"
        PRINT_TEXT "== Enchant till: +<&enchant_to_top&>"
        PRINT_TEXT "== "
        PRINT_TEXT "9 seconds ========================="
        SLEEP 9000
        CALL EnchantEachOnetoTop
        BREAK 1
    CASE #i3
        PRINT_TEXT "== "
        PRINT_TEXT "== You chosed Blessed Enchant one item"
        PRINT_TEXT "== Enchanting: <&item_name&>"
        PRINT_TEXT "== Enchant till: +<&enchant_to_top&>"
        PRINT_TEXT "== Safe enchant is set to: +<&enchant_safe&>"
        PRINT_TEXT "== "
        PRINT_TEXT "9 seconds ========================="
        SLEEP 9000
        CALL BlessedEnchantOne
        BREAK 1
    CASE #i4
        PRINT_TEXT "== "
        PRINT_TEXT "== You chosed Blessed Enchant each One to Top"
        PRINT_TEXT "== Enchanting: <&item_name&>"
        PRINT_TEXT "== Enchant till: +<&enchant_to_top&>"
        PRINT_TEXT "== Safe enchant is set to: +<&enchant_safe&>"
        PRINT_TEXT "== "
        PRINT_TEXT "9 seconds ========================="
        SLEEP 9000
        CALL EnchantEachOnetoTop
        BREAK 1
    CASE #i5
        PRINT_TEXT "== "
        PRINT_TEXT "== You chosed Blessed Enchant each One by One"
        PRINT_TEXT "== Enchanting: <&item_name&>"
        PRINT_TEXT "== Keep enchanted: <&keep_items_num&>"
        PRINT_TEXT "== Safe enchant is set to: +<&enchant_safe&>"
        PRINT_TEXT "== "
        PRINT_TEXT "9 seconds ========================="
        SLEEP 9000
        CALL EnchantEachOnebyOne
        BREAK 1
    CASE #i6
        PRINT_TEXT "== "
        PRINT_TEXT "== You chosed each One by One and stop to Top"
        PRINT_TEXT "== Enchanting: <&item_name&>"
        PRINT_TEXT "== Keep - <&keep_items_num&> - items or stop to +<&enchant_to_top&>"
        PRINT_TEXT "== "
        PRINT_TEXT "9 seconds ========================="
        SLEEP 9000
        CALL EnchantEachOnebyOne
        BREAK 1
    CASE #i7
        PRINT_TEXT "== "
        PRINT_TEXT "== You chosed Blessed - One by One and stop to Top"
        PRINT_TEXT "== Enchanting: <&item_name&>"
        PRINT_TEXT "== Enchant till: +<&enchant_to_top&>"
        PRINT_TEXT "== "
        PRINT_TEXT "9 seconds ========================="
        SLEEP 9000
        CALL EnchantEachOnebyOne
        BREAK 1
    DEFAULT
        PRINT_TEXT "Bad option chosen at Type of Enchant"
ENDSWITCH


LABEL THE_END
GET_RAND rand_delay "<&min_little_delay&>" "<&max_little_delay&>"
SLEEP "<&rand_delay&>"
full_inventory.clear
GET_INVENTORY full_inventory
GET_RAND rand_delay "<&min_little_delay&>" "<&max_little_delay&>"
SLEEP "<&rand_delay&>"

PRINT_TEXT "==============================="
PRINT_TEXT "== Thanks for using AIO Auto Enchant Script =="
PRINT_TEXT "==============================="
FOREACH x Inventory full_inventory
    IF full_inventory.x.name == item_name
        PRINT_TEXT "==  <&item_name&> +<&full_inventory.x.enchant&>"
    ENDIF
NEXTEACH
PRINT_TEXT "=======================iosc======"


END_SCRIPT



FUNCTION EnchantEachOnebyOne

    DEFINE ARRAYLIST current_items 0
    
    DEFINE INT total_items 0
    DEFINE INT enchanting_level 0
    DEFINE INT lag_flag1 0
    DEFINE INT lag_flag2 0
    DEFINE INT lag_flag6 0
    DEFINE INT bless_start 0
    LABEL A_FLAGS
    
    current_items.clear
    full_inventory.clear
    GET_INVENTORY full_inventory
    GET_RAND rand_delay "<&min_little_delay&>" "<&max_little_delay&>"
    SLEEP "<&rand_delay&>"
    
    enchanting_level = #i65535
    total_items = ZERO
    ITEM_COUNT n_scrolls_count "<&n_scroll_id&>"
    ITEM_COUNT b_scrolls_count "<&b_scroll_id&>"

    IF ( type_of_enchanting == #i5 ) && ( bless_start == ONE )
        FOREACH x Inventory full_inventory
            IF ( full_inventory.x.name == item_name ) && ( full_inventory.x.enchant > ZERO )
                total_items = total_items + ONE
                IF  full_inventory.x.enchant < enchanting_level
                    enchanting_level = full_inventory.x.enchant
                ENDIF
            ENDIF
        NEXTEACH
    ELSE
        IF type_of_enchanting == #i6
            FOREACH x Inventory full_inventory
                IF full_inventory.x.name == item_name
                    total_items = total_items + ONE
                    IF (full_inventory.x.enchant < enchanting_level) && ( full_inventory.x.enchant < enchant_to_top )
                        enchanting_level = full_inventory.x.enchant
                    ENDIF
                ENDIF
            NEXTEACH
        ELSE
            IF type_of_enchanting == #i7
                FOREACH x Inventory full_inventory
                    IF full_inventory.x.name == item_name
                        IF ( full_inventory.x.enchant < enchanting_level ) && ( full_inventory.x.enchant < enchant_to_top )
                            enchanting_level = full_inventory.x.enchant
                        ENDIF
                    ENDIF
                NEXTEACH
            ELSE
                FOREACH x Inventory full_inventory
                    IF full_inventory.x.name == item_name
                        total_items = total_items + ONE
                        IF full_inventory.x.enchant < enchanting_level
                            enchanting_level = full_inventory.x.enchant
                        ENDIF
                    ENDIF
                NEXTEACH
            ENDIF
        ENDIF
    ENDIF
    FOREACH x Inventory full_inventory
        IF full_inventory.x.name == item_name
            IF full_inventory.x.enchant == enchanting_level
                current_items.ADD full_inventory.x.id
            ENDIF
        ENDIF
    NEXTEACH
    
    IF current_items.count == ZERO
        lag_flag1 = lag_flag1 + ONE
        IF lag_flag1 == #i3
            PRINT_TEXT "No more items to echant."
            JUMP_TO_LABEL THE_END
        ENDIF
        JUMP_TO_LABEL A_FLAGS
        lag_flag1 = ZERO
    ENDIF

    FOREACH y INT current_items
        IF type_of_enchanting != #i7
            IF total_items <= keep_items_num
                lag_flag1 = lag_flag1 + ONE
                IF lag_flag1 == #i3
                    PRINT_TEXT "We are done here. Your items number is <&total_items&>"
                    JUMP_TO_LABEL THE_END
                ENDIF
                JUMP_TO_LABEL A_FLAGS
            ENDIF
        ENDIF
        IF n_scrolls_count == ONE
            lag_flag2 = lag_flag2 + ONE
            IF lag_flag2 == #i3
                PRINT_TEXT "You are out of <&normal_enchant_name&>"
                JUMP_TO_LABEL THE_END
            ENDIF
            JUMP_TO_LABEL A_FLAGS
        ENDIF
        IF ( type_of_enchanting == #i5 ) || ( type_of_enchanting == #i7 )
            IF b_scrolls_count == ONE
                lag_flag6 = lag_flag6 + ONE
                IF lag_flag6 == #i3
                    PRINT_TEXT "You are out of <&blessed_enchant_name&>"
                    JUMP_TO_LABEL THE_END
                ENDIF
                JUMP_TO_LABEL A_FLAGS
            ENDIF
        ENDIF
        lag_flag1 = ZERO
        lag_flag2 = ZERO
        lag_flag6 = ZERO
        
        item_uid = current_items.y
        
        IF ( type_of_enchanting == #i5 ) || ( type_of_enchanting == #i7 )
    
            IF enchanting_level < enchant_safe
                CALL Enchanting VOID 1 n_enchant_scroll.id
            ELSE
                CALL Enchanting VOID 1 b_enchant_scroll.id
                IF type_of_enchanting == #i5
                bless_start = ONE
                ENDIF
            ENDIF

            ITEM_COUNT n_scrolls_count "<&n_scroll_id&>"
            ITEM_COUNT b_scrolls_count "<&b_scroll_id&>"

            IF enchant_result > ZERO
                IF type_of_enchanting == #i5
                    total_items = total_items - ONE
                ELSE
                    JUMP_TO_LABEL A_FLAGS
                ENDIF
                PRINT_TEXT "Enchanting <&item_name&> faild at +<&enchanting_level&>. (<&n_scrolls_count&>/<&b_scrolls_count&> scrolls left)"
            ELSE
                PRINT_TEXT "Enchanting <&item_name&> succeeded from +<&enchanting_level&>. (<&n_scrolls_count&>/<&b_scrolls_count&> scrolls left)"
            ENDIF

        ELSE
                    
            CALL Enchanting VOID 1 n_enchant_scroll.id
            
            ITEM_COUNT n_scrolls_count "<&n_scroll_id&>"
            
            IF enchant_result > ZERO
                total_items = total_items - ONE
                PRINT_TEXT "<&item_name&> was cristalized at +<&enchanting_level&>. (<&n_scrolls_count&> scrolls left)"
            ELSE
                PRINT_TEXT "Enchanting <&item_name&> succeeded from +<&enchanting_level&>. (<&n_scrolls_count&> scrolls left)"
            ENDIF
        ENDIF
    NEXTEACH
    JUMP_TO_LABEL A_FLAGS

RETURN VOID



FUNCTION EnchantEachOnetoTop

    DEFINE INT enchant_level 0
    DEFINE INT lag_flag3 0
    DEFINE INT lag_flag4 0
    DEFINE INT lag_flag5 0
    LABEL B_FLAGS
    
    full_inventory.clear
    GET_INVENTORY full_inventory
    GET_RAND rand_delay "<&min_little_delay&>" "<&max_little_delay&>"
    SLEEP "<&rand_delay&>"

    item_uid = ZERO
    enchant_level = ZERO
    ITEM_COUNT n_scrolls_count "<&n_scroll_id&>"
    ITEM_COUNT b_scrolls_count "<&b_scroll_id&>"
    
    FOREACH x Inventory full_inventory
        IF full_inventory.x.name == item_name
            IF full_inventory.x.enchant < enchant_to_top
                item_uid = full_inventory.x.id
                enchant_level = full_inventory.x.enchant
            ENDIF
        ENDIF
    NEXTEACH
    
    IF item_uid == ZERO
        lag_flag3 = lag_flag3 + ONE
        IF lag_flag3 == #i3
            PRINT_TEXT "We are done here. No more items to enchant."
            JUMP_TO_LABEL THE_END
        ENDIF
        JUMP_TO_LABEL B_FLAGS
    ENDIF
    IF n_scrolls_count == ONE
        lag_flag4 = lag_flag4 + ONE
        IF lag_flag4 == #i3
            PRINT_TEXT "You are out of <&normal_enchant_name&>"
            JUMP_TO_LABEL THE_END
        ENDIF
        JUMP_TO_LABEL B_FLAGS
    ENDIF
    IF type_of_enchanting == #i4
        IF b_scrolls_count == ONE
            lag_flag5 = lag_flag5 + ONE
            IF lag_flag5 == #i3
                PRINT_TEXT "You are out of <&blessed_enchant_name&>"
                JUMP_TO_LABEL THE_END
            ENDIF
            JUMP_TO_LABEL B_FLAGS
        ENDIF
        lag_flag5 = ZERO
    ENDIF
    lag_flag3 = ZERO
    lag_flag4 = ZERO
    
    
    DO
        IF n_scrolls_count == ONE
            PRINT_TEXT "You are out of <&normal_enchant_name&>"
            JUMP_TO_LABEL THE_END
        ENDIF
    
        IF type_of_enchanting == #i4

            IF b_scrolls_count == ONE
                PRINT_TEXT "You are out of <&blessed_enchant_name&>"
                JUMP_TO_LABEL THE_END
            ENDIF
        
            IF enchant_level < enchant_safe
                CALL Enchanting VOID 1 n_enchant_scroll.id
            ELSE
                CALL Enchanting VOID 1 b_enchant_scroll.id
            ENDIF

            ITEM_COUNT n_scrolls_count "<&n_scroll_id&>"
            ITEM_COUNT b_scrolls_count "<&b_scroll_id&>"

            IF enchant_result > ZERO
                PRINT_TEXT "Enchanting <&item_name&> faild at +<&enchant_level&>. (<&n_scrolls_count&>/<&b_scrolls_count&> scrolls left)"
                enchant_level = ZERO
            ELSE
                enchant_level = enchant_level + ONE
                PRINT_TEXT "Enchanting <&item_name&> succeeded to +<&enchant_level&>. (<&n_scrolls_count&>/<&b_scrolls_count&> scrolls left)"
            ENDIF

        ELSE
    
            CALL Enchanting VOID 1 n_enchant_scroll.id
    
            ITEM_COUNT n_scrolls_count "<&n_scroll_id&>"
            
            IF enchant_result > ZERO
                PRINT_TEXT "<&item_name&> was cristalized at +<&enchant_level&>. (<&n_scrolls_count&> scrolls left)"
                JUMP_TO_LABEL B_FLAGS
            ELSE
                enchant_level = enchant_level + ONE
                PRINT_TEXT "Enchanting <&item_name&> succeeded to +<&enchant_level&>. (<&n_scrolls_count&> scrolls left)"
            ENDIF
        
        ENDIF
    
    LOOP enchant_level < enchant_to_top
    
    JUMP_TO_LABEL B_FLAGS

RETURN VOID


FUNCTION BlessedEnchantOne

    DEFINE INT enchant_level 0
    DEFINE INT lag_flag8 0
    LABEL C_FLAGS
    
    full_inventory.clear
    GET_INVENTORY full_inventory
    GET_RAND rand_delay "<&min_little_delay&>" "<&max_little_delay&>"
    SLEEP "<&rand_delay&>"

    item_uid = ZERO
    enchant_level = ZERO
    ITEM_COUNT n_scrolls_count "<&n_scroll_id&>"
    ITEM_COUNT b_scrolls_count "<&b_scroll_id&>"
    
    FOREACH x Inventory full_inventory
        IF full_inventory.x.name == item_name
            IF full_inventory.x.enchant < enchant_to_top
                item_uid = full_inventory.x.id
                enchant_level = full_inventory.x.enchant
            ENDIF
        ENDIF
    NEXTEACH
    
    IF item_uid == ZERO
        lag_flag8 = lag_flag8 + ONE
        IF lag_flag8 == #i3
            PRINT_TEXT "No item to enchant!"
            JUMP_TO_LABEL THE_END
        ENDIF
        JUMP_TO_LABEL C_FLAGS
    ENDIF
    lag_flag8 = ZERO
    
    DO
    
        IF n_scrolls_count == ONE
            PRINT_TEXT "You are out of <&normal_enchant_name&>"
            JUMP_TO_LABEL THE_END
        ENDIF
        IF b_scrolls_count == ONE
            PRINT_TEXT "You are out of <&blessed_enchant_name&>"
            JUMP_TO_LABEL THE_END
        ENDIF
    
        IF enchant_level < enchant_safe
            CALL Enchanting VOID 1 n_enchant_scroll.id
        ELSE
            CALL Enchanting VOID 1 b_enchant_scroll.id
        ENDIF
    
        ITEM_COUNT b_scrolls_count "<&b_scroll_id&>"
        ITEM_COUNT n_scrolls_count "<&n_scroll_id&>"
        
        IF enchant_result > ZERO
            PRINT_TEXT "Enchanting <&item_name&> faild at +<&enchant_level&>. (<&n_scrolls_count&>/<&b_scrolls_count&> scrolls left)"
            enchant_level = ZERO
        ELSE
            enchant_level = enchant_level + ONE
            PRINT_TEXT "Enchanting <&item_name&> succeeded to +<&enchant_level&>. (<&n_scrolls_count&>/<&b_scrolls_count&> scrolls left)"
        ENDIF
    
    LOOP enchant_level < enchant_to_top
    
    JUMP_TO_LABEL THE_END

RETURN VOID


FUNCTION Enchanting 1 scroll_id

    enchant_result = #i9999
    some_loop = ZERO
    GET_RAND rand_delay "<&min_little_delay&>" "<&max_little_delay&>"
    SLEEP "<&rand_delay&>"
    SET_EVENT "<&SCRIPTEVENT_SERVERPACKET&>" "<&SYSTEM_CURRENTFILE&>" InsertItem 124
    DEFINE BYTEBUFFER use_scroll_buffer 256
    use_scroll_buffer.write_byte #i25
    use_scroll_buffer.write_int32 scroll_id
    use_scroll_buffer.write_int32 #i0
    use_scroll_buffer.trim_to_index
    INJECTBB use_scroll_buffer
    DELETE use_scroll_buffer
    
    WHILE some_loop == ZERO
    SLEEP 50
    WEND
    LOCK A
    SLEEP 50
    UNLOCK A
    
RETURN VOID



FUNCTION InsertItem
    
    LOCK A
    some_loop = ONE
    
    SET_EVENT "<&SCRIPTEVENT_SERVERPACKET&>" "<&SYSTEM_CURRENTFILE&>" BlankFunc 124
    SET_EVENT "<&SCRIPTEVENT_SERVERPACKETEX&>" "<&SYSTEM_CURRENTFILE&>" ClickOK 129
    
    GET_RAND rand_delay "<&min_little_delay&>" "<&max_little_delay&>"
    SLEEP "<&rand_delay&>"
    
    DEFINE BYTEBUFFER use_item_buffer 256
    use_item_buffer.write_byte #i208
    use_item_buffer.write_int16 #i76
    use_item_buffer.write_int32 item_uid
    use_item_buffer.trim_to_index
    INJECTBB use_item_buffer
    DELETE use_item_buffer
    
RETURN VOID


FUNCTION ClickOK

    SET_EVENT "<&SCRIPTEVENT_SERVERPACKETEX&>" "<&SYSTEM_CURRENTFILE&>" BlankFunc 129
    SET_EVENT "<&SCRIPTEVENT_SERVERPACKET&>" "<&SYSTEM_CURRENTFILE&>" EnchantComplete 135

    GET_RAND rand_delay "<&min_delay&>" "<&max_delay&>"
    SLEEP "<&rand_delay&>"
    
    DEFINE BYTEBUFFER confirm_enchant_buffer 256
    confirm_enchant_buffer.write_byte #i95
    confirm_enchant_buffer.write_int32 item_uid
    confirm_enchant_buffer.write_int32 #i0
    confirm_enchant_buffer.trim_to_index
    INJECTBB confirm_enchant_buffer
    DELETE confirm_enchant_buffer

RETURN VOID


FUNCTION EnchantComplete

    SET_EVENT "<&SCRIPTEVENT_SERVERPACKET&>" "<&SYSTEM_CURRENTFILE&>" BlankFunc 135
    
    DEFINE INT result_byte 0
    
    PACKET.READ_BYTE result_byte
    PACKET.READ_INT32 enchant_result
    
    DELETE result_byte
    
    UNLOCK A

RETURN VOID


FUNCTION BlankFunc

SLEEP 25 //e = mc^2 nonsence

RETURN VOID

Tutorial by: iosc

Dont forget to smile Smile
Quote
07-18-2009, 11:38
Post: #2
Re: [SHARE] AIO Auto Enchant - L2NET script (safe from auto kick)(Gracia Final)
I wish i knew how to work this kind of stuff. do you put this stuff in l2phx? Tongue im soo clueless  ???
Quote
07-18-2009, 11:46
Post: #3
Re: [SHARE] AIO Auto Enchant - L2NET script (safe from auto kick)(Gracia Final)
(07-18-2009 11:38)Crack189 link Wrote:  I wish i knew how to work this kind of stuff. do you put this stuff in l2phx? Tongue im soo clueless  ???

Not rly, l2net is a program just like walker i guess , never test it myself. And this one is a script which can be used for enchanting (not safe enchanting).
Quote
07-18-2009, 22:09
Post: #4
Re: [SHARE] AIO Auto Enchant - L2NET script (safe from auto kick)(Gracia Final)
lol wish i knew how to work with it
Quote
07-22-2009, 08:14
Post: #5
Re: [SHARE] AIO Auto Enchant - L2NET script (safe from auto kick)(Gracia Final)
link Wrote:  lol wish i knew how to work with it
u got full tutorial on ltwonet.com

P.S. easy2k4's method enchant better but dont work on final gracia Sad
Quote
07-25-2009, 07:49
Post: #6
Re: [SHARE] AIO Auto Enchant - L2NET script (safe from auto kick)(Gracia Final)
Fully working +16 set nice Smile
Quote
07-25-2009, 14:04
Post: #7
Re: [SHARE] AIO Auto Enchant - L2NET script (safe from auto kick)(Gracia Final)
is this a safe enchant ?
Quote
07-25-2009, 15:21
Post: #8
Re: [SHARE] AIO Auto Enchant - L2NET script (safe from auto kick)(Gracia Final)
(07-25-2009 14:04)Joker link Wrote:  is this a safe enchant ?

No its not, its auto enchant.That doesnt mean its safe.
Quote
07-26-2009, 02:49
Post: #9
Re: [SHARE] AIO Auto Enchant - L2NET script (safe from auto kick)(Gracia Final)
Most ppl mistake the terms,
Auto enchant does not mean Safe.
Safe is without probabilities that the weapon/armor broke.

[center][img width=412 height=154]http://img413.imageshack.us/img413/5382/v4vendetta.png[/img]<br />&quot;Reporting hax without proof, is like fucking without erection. Non sense.&quot;[/center]
Quote
07-26-2009, 13:30
Post: #10
Re: [SHARE] AIO Auto Enchant - L2NET script (safe from auto kick)(Gracia Final)
than whats the reason to use this and don't enchant it normal..... ?
Quote
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